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#ifndef world_h
#define world_h
#include "map.h"
#include "obj.h"
#define max_particles 32
struct Renderer;
typedef struct World {
Particle particles[max_particles];
int particle_count;
Player player;
Map map;
} World;
void init_world(World* w);
Particle* inst_particle(
World* w,
int x,
int y,
int anim,
int bmp
);
void update_world(World* w, const App* a);
void ren_world(const World* w, struct Renderer* r);
#endif
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