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#include "config.h"
#include "memory.h"
#include "plat.h"
#include "render.h"
#include <stdio.h>
int entrypoint(int argc, const char** argv, Arena* a) {
App* app;
Renderer r;
Heap h;
FPS f;
char buf[32];
Colour blue = make_aliceblue();
(void)argc;
(void)argv;
init_heap(
&h,
arena_alloc(a, app_memory_size),
app_memory_size
);
app = new_app(&h, 640, 480, "3D Engine");
if (!app) return app->err;
init_fps(&f, 20);
while (app->o) {
fps_begin(&f);
while (f.now >= f.next) {
app_begin(app);
ren_begin(&r, app->fb, app->w, app->h);
ren_clear(&r);
sprintf(buf, "FPS: %d", app->fps);
ren_text(&r, blue, 3, 3, buf);
sprintf(buf, "CAP: %d", f.fps);
ren_text(&r, blue, 3, 13, buf);
sprintf(buf, "MOUSE: %d, %d", app->mx, app->my);
ren_text(&r, blue, 3, 23, buf);
ren_end(&r);
app_end(app);
fps_update(&f);
}
fps_end(&f);
}
deinit_app(app);
return 0;
}
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