From 7fd847dcd9f951a91747405be1f9bbba91d6cedd Mon Sep 17 00:00:00 2001 From: quou Date: Tue, 1 Oct 2024 20:56:18 +1000 Subject: freeze frames when the player takes damage --- world.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'world.c') diff --git a/world.c b/world.c index 18cc6cd..fc137ee 100644 --- a/world.c +++ b/world.c @@ -6,6 +6,7 @@ void init_world(World* w) { w->enemy_count = 0; w->deathzone_count = 0; w->frame = 0; + w->freeze = 0; init_player(&w->player); } @@ -54,6 +55,10 @@ Deathzone* inst_deathzone( void update_world(World* w, const App* a) { int i; + if (w->freeze) { + w->freeze--; + return; + } for (i = w->deathzone_count - 1; i >= 0; i--) if (update_deathzone(&w->deathzones[i])) w->deathzones[i] = w->deathzones[--w->deathzone_count]; -- cgit v1.2.3-54-g00ecf